Factions

Track off-screen developments of major forces, creating a feeling of a living world beyond the PCs. They have:

When a faction pool depletes, the goal is either accomplished or they make their move against another faction, with a story roll in their favor determining how it plays out.

Keep 4-6 active factions, balancing major and minor ones, with competing goals. Replace factions that are no longer relevant to the story.

Campaign Pools

Timers that pace long-term events across sessions. They work like faction pools but don’t require faction details. Use them to signal upcoming events or remind you to reintroduce plotlines.

Examples