Diminishing Pools

Pools

A set of d6s used to track things like time, resources, or effort. When triggered, roll the pool and drop 1d for each 1-3 result. At 0d, the pool depletes and the fiction changes.

The size of a pool is 4d/short, 6d/mid, or 8d/long. At 0d, an event occurs, a situation ends, or a resource is depleted. Make sure to reflect the fiction - if a pool and the fiction don’t match up, adjust or scrap the pool.

Pools can be flexibly applied in many situations, usually by the GM. Some typical pools are listed below.

Note: Pools are always notated with the size of the pool in front of it, usually written in italics.

Timer Pools

Events unfolding in the background. Roll during key moments, when time passes, or a after few PCs take action.

Danger Pools

Threats becoming more likely. Roll during impact moves, major events or to increase threat level.

Task Pools

Effort to overcome tasks. Roll when progress is made in the task, usually an action roll.

Resource Pools

Quantity of something precious. Roll when the resource sees significant usage.