Working Together

Assist

You help another PC on a roll. State how & why, then roll 1d and share the risk. Include your roll result with theirs for the final outcome - then each narrate your contribution, using your result and bonds as a guide.

You can assist when another PC’s actions prompts an impact move. You make a 1d defense roll for them.

When you share the risk, you open yourself up to the consequences, which can prompt a more powerful or additional impact move, or the GM can take suspense instead.

Teamwork

When 3+ PCs work together, the GM picks who rolls the action - sometimes the most skilled, sometimes the least. The other PCs assist.

Setup

When a previous action makes a follow-up more effective, you assist without risk. You roll 1d as a normal assist, but don’t share the risk.

Outside Assistance

When an assist or setup comes from the world, like an NPC or the environment, the GM rolls 1d to represent it.