Evocative phrases that give your PC and group a thematic direction. Find out where they lead through play - they’re a starting direction, not the destination.
Pick a group arc together, then a character arc. Pick from the examples or write your own. Keep it short.
| Ambitions | Struggles | Growth |
|---|---|---|
| Build a Reputation | Come Unraveled | Embrace Change |
| Explore the World | Doubt Convictions | Escape My Past |
| Finish the Missions | Feed My Vices | Find Belonging |
| Make Things Right | Flirt with Betrayal | Just Enjoy Life |
| Satisfy Desires | Keep a Secret | Prove Myself |
| Uncover the Truth | Survive the Storm | Settle Debts |
Take a spark by resolving an arc with a meaningful moment, however big or small it is. This could mean achieving your goal, adjusting for the next step, or moving on from it entirely.
Group arc unite players around a theme, while character arcs help you express your own story. Most importantly, they give you authorial power - you can use story or tangles to add story details tied to your arcs to bring them into play!
Story arcs signal to the GM that you want drama, dilemmas and opportunities to rise around them. Aim to resolve arcs within 3-5 sessions to keep things fresh. For struggles, get group permission - limiting them to a few sessions and involving everyone makes it fun.